Listening to other game designers
you will hear some of the top ones say that when pitching a game to a company
you shouldn’t start by talking about what type of game it is, like a
deckbuilding game, but instead you should answer three questions. Who you are?
What you do? How do you win?
You then go and watch a video by
one of these top designers about their new game and the first thing they tell
you is what type of game it is, but never mind them not taking their own advice
I would like today to answer those three important questions they mentioned, in
this blog, in relation to my game Siberian Dawn.
Who Are You?
In Siberian Dawn you play the
part of an Overseer, one of the tactical experts of the Union who are
responsible for quickly dealing with troubles as they arise using a limited
resource pool, controlled squad level force, and possible support from the
Guilds.
The game starts as hostility has
been growing for the last few weeks in Industrial Habit IH-54 of the Eastern
Zones. Outcasts are rumoured to have been stirring up this dissent and it is
believed they are connected to a cult called the Dawn, Overseers have been
assigned to deal with this unrest and you are one of them.
What You Do?
You start the game with a basic
set of resources that include Investment cards and Logistics cards. You will
then use these resources to buy Union units that can be deployed to strategic
sites, gain Guild units that will support you, or buy higher value resource
cards. During the tactical phase deployed units can then fight hostiles using
the tactical cards you have in your tactical hand, which can also be improved.
Increasing your rank is another
important thing you must do in the game, as this increases you hand of cards
and allows you to command more powerful units.
How Do You Win?
In the game you will play various
missions that will give the Overseer a series of objectives to complete which
have variety and offer the Overseer different challenges during the mission.
Each objective has a different goal that might be such things as occupying a
number of sites, reaching a certain rank, or defeating a number of hostiles.
Once an objective is complete the
next objective is given to you and when you complete them all you are
victorious in the mission as long as you don’t let the Vitae, the life level of
the mission area, reach zero.
And there you have the three
questions answered and hopefully I have given you a better understanding of
what Siberian Dawn is all about. Next time we will take a look at the Hub, the
interface that the Overseer uses to communicate with the world, or as some
might call it, the game screen. What are all those numbers, cards and strange
pods doing on the screen, and how does it all come together to give you the
tense game that is Siberian Dawn?
Follow the Dawn on social media -
- Winterflood -
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